At Invoke, our mission is to Have Fun Building Great Games. We believe the best games come from people who love what they do, in an environment that values them and their ideas. And we ensure that everyone has the opportunity to contribute to our collective success, whatever their role. As a member of Wizards of the Coast, we help enrich a catalog of games that has inspired gamers and developers for decades. At Invoke, you get to play your part as a valued member of an open and dedicated team within a magical world! Invoke Studios is currently looking to hire a Core Team of talented and varied people for a new AAA multiplayer game in the universe of D&D using the Unreal Engine. If you are interested in joining a new team and actively contributing to the conception of a new game project, please read below. Job Description Invoke is looking for a passionate, experienced and collaborative Senior Animator to create impactful actions and performances for creatures and characters. You'll work closely with the design and programming team to create stunning animations and exceptional gameplay. A solid understanding of game engine state machines and animation implementation is a must, and the ideal candidate must also possess the expertise in body mechanics and keyframing technique vital to consistently produce outstanding gameplay animation. Candidates must have excellent animation skills, and a thorough knowledge of working with Maya. You will take the time to define and correctly position world-class gameplay animation systems. This role requires a good artistic eye and an excellent work ethic. What You'll Do Create high quality game animation using both motion capture and keyframe animation techniques Prototype, visualize and refine game mechanics and systems for a wide range of attractive characters Provide an animator’s perspective and feedback during multidisciplinary meetings to inform and inspire the team Think creatively to find systemic solutions that pushes animation fidelity and/or increase efficiency Contribute to the iterative improvement of pipelines and animation tools Help promote a culture of excellence in game animation by inspiring the team through your work Design, plan, and help guide in-house motion capture sessions Anticipate potential production challenges and recommend solutions that foster a productive development environment. What You'll Bring 7 or more years of experience as a Gameplay Animator with at least 2 shipped titles Bachelor’s degree or equivalent certificate in a relevant field of Art/Animation, or equivalent industry experience Experience using mocap data and technologies to deliver compelling real-time performances Expert level skill in keyframe animation and the ability to create high fidelity movement and performances for in-game systems Extensive experience animating humans, creatures, or pretty much anything that moves Experience with Motion Matching, as well as combat animation (melee and range) is a plus Exceptional artistic and technical creativity and curiosity Experience working in Unreal or other AAA game engines Advanced experience building and maintaining gameplay animation systems Strong analytical and problem-solving skills in tools and process Self-sufficient and self-motivated, can perform duties with little oversight Excellent communications skills in French and English. We are an Equal Opportunity Employer Invoke commits to offer equal working chances to every individual, without regard based on the following: age, sex, sexual orientation, physical disability, country origin, religion, citizenship, native country or any other possible particularities. We sincerely believe in a respectful and open-minded work environment, in which everyone can fully contribute to the organization's development. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation. #Invoke
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